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Comparison

Skool vs Circle vs Whop (2026): Fees, Features and Which to Pick

By MoveToWhopUpdated 11 min readPricing verified

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Quick answer

Skool is simpler, costing $9 or $99 a month plus an all-in 10% or 2.9% + 30¢ per sale, and it files sales tax for you. Circle goes deeper for $89 to $419 a month billed yearly, plus 0.5% to 2% on top of Stripe. Whop has no monthly fee and charges 3.2% + 30¢ per renewal. At $10,000 a month in $49 memberships, fees run $450 on Skool Pro, $720 on Circle Professional and $381 on Whop.

Our verdict

Choose Skool if

you want the simplest community, run on points and levels, with sales tax handled for you

Choose Circle if

you need separate spaces, live rooms, workflows, a branded app or payments in your own Stripe

Choose Whop if

you want no monthly fee, more ways to get paid, and to sell more than community access

Circle vs Whop: monthly fees

Prices as of Oct 2026
Monthly sales$10,000
Circle Professional
$720/mo
7.2% of sales · $8,643/yr
Whop
$381/mo
3.8% of sales · $4,575/yr

You'd keep $339 more a month on Whop ($4,068 a year).

Assumes $49 monthly subscriptions paid with US cards, plan billed monthly, no add-ons. Whop: 2.7% + $0.30 per charge plus 0.5% billing on subscriptions, no monthly fee.

Open the full fee calculator
On this page

Skool vs Circle vs Whop at a glance

Skool is one simple community with a classroom attached, Circle is a community platform you configure space by space, and Whop is a storefront you attach community apps to. The table shows where those designs land on price and features.

Prices and features as of October 2026, from each company's public pricing and help pages. Sources at the end of this page.

SkoolCircleWhop
Built forOne community with a feed, classroom and calendarStructured communities with spaces, events, live rooms and automationsSelling community access, courses, downloads and calls from one store
Monthly price$9 Hobby or $99 Pro ($90 or $990 a year)$99 Professional or $219 Business month to month; $89, $199 or $419 (Scale) billed yearly$0
Fee per saleHobby 10% + 30¢; Pro 2.9% + 30¢ (3.9% above $900), card processing included2% Professional, 1% Business and Scale, 0.5% Circle Plus, plus Stripe's 2.9% + 30¢ and 0.7% Billing2.7% + 30¢, plus 0.5% billing on renewals
Cost of one $49 renewal, US card$5.20 Hobby, $1.72 Pro$3.04 Professional, $2.55 Business$1.87
Fees at $10,000 a month ($49 memberships)$1,070 Hobby, $450 Pro$720 Professional, $740 Business$381
Payment processorSkool's own merchant accountYour own Stripe account, Stripe onlyWhop Payments only
CurrenciesUSD onlyOver 25 through Stripe135+
Sales taxSkool files it as merchant of recordYou file; Stripe Tax can calculate itYou file, or pay 2% for Whop Tax Service
PayoutsWeekly, on WednesdaysOn your Stripe payout scheduleUp to 5 business days; instant for 4% + $1
GamificationPoints, 9 levels, leaderboards, level-locked coursesIncluded on every planNot among Whop's native apps (Oct 2026)
Live sessionsUnlimited live calls; webinars on ProLive streams for 100, 200 or 500 attendees; live rooms for 15, 20 or 50Events app, live or in person, optional paid tickets
Automations and APIZapier and webhook plugins on Pro; no public APIWorkflows and the Admin API from Business upPublic API and webhooks
Mobile appsiOS and AndroidiOS, Android and desktop; custom-branded apps on Circle PlusiOS and Android
MarketplaceDiscovery; Growth Boost takes 30% of recurring charges from members it brings, on by defaultCircle Discover, curated, by request on paid plansDiscover, 0% commission since May 12, 2025

Skool wins on simplicity and tax handling, Circle on depth and control of your payments, and Whop on cost and payment options. The sections below explain where each difference matters.

What each platform is built for

The three solve different problems, so start with the shape of your community before you compare prices.

Skool

Skool gives every group the same layout: one feed with categories, a Classroom for courses, a calendar and unlimited live calls. Members earn a point for each like on their posts and comments, climb nine levels and appear on a leaderboard. There's little to configure, which is the point. Skool is also the merchant of record, so it handles sales tax and EU VAT, but every price is in USD and you can't use your own Stripe or PayPal.

Circle

Circle lets you build the community out of spaces: discussion spaces, chat spaces, event spaces and course spaces, each with its own access rules. Around them you get DMs, a member directory with rich profiles, gamification, live streams and live rooms, and, from Business up, workflows and the Admin API. Payments run through a Stripe account you own, with Circle's percentage taken as a Stripe application fee.

Whop

Whop starts from the product. You create something to sell and attach apps to it: Forums, Chat, Courses, Events, Files and Calendar Bookings, or access to a Discord or Telegram group. The same store can sell a community, a course on its own, downloads and paid calls side by side. There's no monthly fee; Whop takes 2.7% + 30¢ per US card payment plus 0.5% on renewals.

Skool vs Circle pricing at $1,000, $10,000 and $50,000 a month

On a $49 monthly membership, Skool Pro costs less than any Circle plan at every revenue level we modeled. Whop costs less than both until about $33,000 a month, where Skool Pro's lower rate pays off its $99 plan.

Prices as of October 2026. US cards, $49/month membership, plans billed monthly. Sources at the end of this page.

Monthly salesSkool Hobby ($9/mo)Skool Pro ($99/mo)Circle Professional ($99/mo)Circle Business ($219/mo)Whop ($0/mo)
$1,000$115$134$161$271$38
$10,000$1,070$450$720$740$381
$50,000$5,315$1,855$3,205$2,825$1,906

Each cell is the plan price plus the percentage fees on that month's sales plus 30¢ per charge, counting one charge per $49 of sales. Skool's fee includes card processing. Circle's column adds its 2% or 1% to Stripe's 2.9% + 30¢ and Stripe Billing's 0.7% on subscriptions, the breakdown Circle's own fee article uses. Whop is 2.7% + 30¢ plus 0.5% billing. US cards, no add-ons, no payout fees, rounded to whole dollars.

What the numbers say:

  • Skool Hobby only makes sense at small revenue. It beats Skool Pro below about $1,268 a month, and above about $2,000 even Circle Professional costs less than Hobby's 10%.
  • Circle Business overtakes Professional above about $12,000 a month, where its 1-point lower fee covers the $120 difference in plan price. Billed yearly, the plans drop to $89 and $199.
  • Circle can't catch Whop or Skool Pro on fees. Its lowest percentage, 0.5% on Circle Plus, still adds up to 4.1% + 30¢ per renewal once Stripe is included.
  • Non-US cards change the picture. Skool lists no surcharge, while Stripe and Whop both add 1.5%, so a mostly international audience narrows Whop's lead over Skool Pro.

Each platform also has costs the headline rate hides:

  • Skool's Growth Boost takes 30% of recurring charges from members Skool's Discovery or ads bring you, and it's on by default. Pro charges 3.9% instead of 2.9% on any single charge above $900.
  • Circle adds paid extras: Email Hub from $19 a month for up to 1,000 contacts, extra admins at $10 a month each, and storage over your plan's limit in 50 GB blocks from $10 a month.
  • Whop lists $0.07 per transaction for Radar fraud screening, charges for payouts ($2.50 for next-day ACH), and adds 1% when currency conversion applies.

Our pages on Circle.so pricing and Skool's Hobby and Pro plans break down each plan, and the fee calculator runs your own price and volume against every Whop fee.

Community and engagement

Skool keeps members in one feed and rewards activity. Circle gives you more rooms to build with. Whop splits community into apps you attach to what you sell.

On Skool, everything happens in one feed sorted by categories, next to a calendar. Likes earn points, points move members up nine levels, and you can lock courses until a member reaches a level, which gives people a reason to keep posting.

On Circle, you decide how the community is laid out: a space for announcements, a space for discussion, chat spaces, event spaces, and private spaces for paid tiers. Members get DMs, group chat and a member directory with rich profiles, and gamification is included on every plan.

On Whop, Forums handle threaded posts and Chat handles real-time conversation, and you can attach both to several products. If your members already live in Discord or Telegram, Whop can sell access to those groups instead. Whop's native apps don't include points or levels as of October 2026.

Bottom line: Skool for engagement mechanics, Circle for structure, Whop if community is one product among several.

Courses

All three host a standard video course well. They differ in how courses are packaged and locked.

Skool's Classroom allows unlimited courses of up to 200 pages each, with native video hosting. A course can stay locked until a member reaches a set level, or be sold separately for a one-time price. Circle runs each course as a space, so lessons sit in the same sidebar as your discussions, and Circle migrates courses for free on yearly Business plans and up. Whop's Courses app handles video lessons, quizzes and progress tracking, with drip timing and an option to require lessons in order, and one course can sit inside several products.

Bottom line: close to a tie. Skool's level locks are unique, and Whop is the most flexible to package.

Live events and calls

Skool is the most generous on live sessions, and Circle the most structured.

Skool includes unlimited live calls on both plans, and Pro adds webinars. Circle includes live streams for 100, 200 or 500 attendees and live rooms for 15, 20 or 50 participants on Professional, Business and Scale. Live time is capped at 10 hours a month on Professional and 15 on Business, and more costs $50 a month per 10 hours. Whop's Events app runs live or in-person sessions and can sell tickets to them.

Bottom line: Skool if you run frequent calls on a budget, Circle if you need larger streams and interactive live rooms inside a structured community.

Payments, payouts and tax

Skool gives you the least to manage, Circle the most control, and Whop the most ways to get paid.

Skool is the merchant of record. Members pay in USD through Skool's merchant account, payouts arrive every Wednesday, and Skool files sales tax and EU VAT. Refunds can't exceed your available Skool balance.

Circle connects to a Stripe account in your name. Customers and saved cards stay in your Stripe, payouts follow your Stripe schedule, and Stripe Tax can calculate tax at checkout, though you register, file and remit. Stripe is the only processor, so there's no PayPal.

Whop runs every sale through Whop Payments, where Whop is the merchant of record. Checkout takes cards, Apple Pay, Google Pay, PayPal, crypto and ACH, with buy now, pay later once you're approved, in 135+ currencies. Standard payouts take up to 5 business days, and instant payouts cost 4% + $1. Sales tax on your direct sales is yours to handle, or Whop Tax Service takes it on for 2% per transaction.

Bottom line: Skool for no tax admin, Circle for owning the payment relationship, Whop for payment options and payout speed.

Growth and discovery

All three run a marketplace, and they charge for it in very different ways.

Skool's Discovery can list your group, and Growth Boost, on by default, pays Skool 30% of recurring charges from each member it brings in. Circle Discover is curated. Creators on paid plans submit a request form, and approved listings let visitors join or buy. Whop's Discover marketplace has charged a 0% commission since May 12, 2025, and its affiliate program lets you set what promoters earn, plus a 1.25% affiliate processing fee.

When Skool is the better choice

Skool is the better pick in these situations:

  • Points, levels and level-locked courses are what keep your members active.
  • You want someone else to handle sales tax and EU VAT. Skool does it as merchant of record, with no extra fee.
  • You run frequent live calls and want them unlimited on a $9 or $99 plan.
  • You sell more than about $33,000 a month on Pro, mostly to US cards, where Skool Pro's 2.9% beats Whop's 3.2%.
  • You want the simplest setup, with one layout for members and one feed to moderate.

When Circle is the better choice

Circle is the better pick in these situations:

  • Your community needs structure: separate spaces for tiers, cohorts or topics, each with its own access.
  • You want automation inside the community, with workflows from Business and AI agents on Scale.
  • A branded app in your own name is part of what members pay for, which Circle builds on Circle Plus.
  • You want customers and saved cards in your own Stripe account, which keeps future moves simple.
  • You stream to large audiences and want live rooms for interactive sessions.

When Whop is the better choice

Whop is the better pick in these situations:

  • You're on Skool Hobby, or on Skool Pro below about $33,000 a month: Whop costs less.
  • You're on any Circle plan and fees matter. Whop cost less than Circle at every level we modeled.
  • You sell more than community access, such as courses on their own, downloads, paid calls, or Discord and Telegram access.
  • Your buyers want to pay in their own currency or with PayPal, crypto or buy now, pay later.

Whop's limitations, stated plainly:

  • You can't connect your own Stripe account, so payout timing depends on Whop's risk checks. New accounts go through identity verification and can face reserves (Whop's example is 10% held for 90 days) and a $2,500 cap per checkout until approved.
  • Whop's native apps don't include points, levels or leaderboards as of October 2026.
  • Members aren't added for you. Whop's API has no way to create memberships directly, so each person claims access through a link.
  • Coverage of Whop's 2026 funding round described its biggest marketplace categories as trading signals, sports-betting picks and crypto communities, so a coaching or hobby community may find fewer natural buyers browsing Discover.

Switching between Skool, Circle and Whop

How hard a move is depends on who holds your members' cards. Circle keeps them in your Stripe, while Skool keeps them in its own merchant account.

Leaving Circle for Whop is the smoothest of these moves. Because Circle subscriptions live in your Stripe, Whop Migrations can carry active card subscriptions across with their renewal dates. Our Circle to Whop plan covers the order of operations, including why Stripe stays connected to Circle until the old subscriptions end.

Leaving Skool means every paying member signs up again, wherever you go. On Whop, they join a hidden plan with a free trial that ends on their next Skool charge, so nobody pays twice; the Skool to Whop playbook walks through it. Moving from Skool to Circle works the same way, with Circle paywall invitations that include a trial to cover the current billing period.

When you're ready, the free migration tool sets up your Whop products, course outlines and community apps. Still weighing a two-way choice? See Whop vs Skool and Whop vs Circle, or browse the Skool alternatives and Circle alternatives we'd consider.

How we compared

We compared Skool's, Circle's and Whop's published pricing pages, fee schedules and help-center articles, checked on October 2 and 3, 2026. We didn't run the same community on all three platforms, so feature notes describe what each company documents.

Fee examples are calculated, not measured. They use a $49 monthly membership paid with US cards, plans billed monthly, no add-ons, no payout fees and no currency conversion, rounded to whole dollars. Circle's figures include Stripe's processing and its 0.7% Billing fee on subscriptions, and Whop's include its 0.5% billing fee on renewals.

Frequently asked questions

Is Skool or Circle better for a paid community?

Skool, if you want one simple feed where points and levels keep members posting and you'd rather not deal with sales tax. Circle, if you need separate spaces, live rooms, workflows or a branded app, and you want payments in your own Stripe account. Circle costs more: $720 a month on Professional against $450 on Skool Pro at $10,000 in sales.

Circle vs Skool pricing: which is cheaper?

Skool Pro, at every revenue level we modeled. With $49 memberships, fees come to $134, $450 and $1,855 a month on Skool Pro at $1,000, $10,000 and $50,000 in sales, against $161, $720 and $3,205 on Circle Professional. Skool Hobby's 10% only makes sense below about $1,268 a month. Whop costs less than both until about $33,000 a month.

Does Circle have gamification like Skool?

Yes, though it plays a smaller role. Circle's pricing page lists gamification on every plan, and Business adds activity scores. On Skool it's the center of the product: each like earns a point, members climb nine levels on a leaderboard, and you can lock a course until someone reaches a level. Whop's native apps don't include points or levels as of October 2026.

Can I use my own Stripe account on Skool, Circle or Whop?

Only on Circle. Circle paywalls run through a Stripe account in your name, and if you already have Stripe, Circle creates a sub-account under it. Skool processes every payment on its own merchant account and sends you weekly payouts. Whop runs every sale through Whop Payments, where Whop is the merchant of record, so you can't plug in your own Stripe.

Can I move from Skool to Circle without members re-entering their cards?

No. Skool doesn't release card data or billing exports, so paying members sign up again wherever you go. Circle suggests inviting them to a paywall with a free trial that covers their current billing period. Leaving Circle is easier, because subscriptions sit in your own Stripe: Whop Migrations can move active card subscriptions to Whop with their renewal dates.

Which is better for live calls and webinars?

Skool includes unlimited live calls on both plans, with webinars on Pro. Circle includes live streams for 100, 200 or 500 attendees and live rooms for 15, 20 or 50 participants by plan, capped at 10 hours a month on Professional and 15 on Business, with 10 more hours for $50 a month. Whop's Events app runs live or in-person sessions with optional paid tickets.

Do Skool, Circle and Whop have mobile apps?

All three do. Skool has iOS and Android apps, and Circle includes iOS, Android and desktop apps on every plan, with custom-branded apps on Circle Plus. Whop members use the Whop app on iOS and Android, where subscriptions go through Whop's web checkout rather than Apple's in-app purchases, so you don't lose a cut to the App Store on renewals.

Sources

Last updated . Prices and fees checked . Plans change, so confirm on the official page before you buy.

  1. 1.Skool pricing page: Hobby and Pro plans (checked 2026-10-03)skool.com
  2. 2.Skool Payments FAQ: fees, $900 rule, merchant of record, USD, weekly payouts, Growth Boost (updated 2026-09-29, checked 2026-10-03)help.skool.com
  3. 3.Skool: How do points and levels work? (checked 2026-10-02)help.skool.com
  4. 4.Skool: How do level-locked courses work? (checked 2026-10-02)help.skool.com
  5. 5.Skool: How to add videos, 200 pages per course (updated 2026-02-12, checked 2026-10-02)help.skool.com
  6. 6.Skool: How to set up pricing for the group, one-time and tiered options (checked 2026-10-02)help.skool.com
  7. 7.Skool: How to use plugins, Zapier and webhook on Pro (updated 2026-08-29, checked 2026-10-02)help.skool.com
  8. 8.Skool: How to create a webinar, Pro feature (checked 2026-10-02)help.skool.com
  9. 9.Skool: How to refund a member's payment? Refunds capped at your balance (updated 2026-08-18, checked 2026-10-02)help.skool.com
  10. 10.Circle pricing page and plan comparison table (checked 2026-10-03)circle.so
  11. 11.Circle Knowledge Base: Paywall transaction fees (updated May 2026, checked 2026-10-03)help.circle.so
  12. 12.Circle Knowledge Base: Connect a Stripe account for paywalls (updated August 2026, checked 2026-10-03)help.circle.so
  13. 13.Circle Payments page: Stripe-powered paywalls, over 25 currencies (checked 2026-10-03)circle.so
  14. 14.Circle Knowledge Base: Get to know Circle Discover (updated June 2026, checked 2026-10-03)help.circle.so
  15. 15.Circle Knowledge Base: Migrating member payments to Circle paywalls (updated August 2026, checked 2026-10-03)help.circle.so
  16. 16.Circle Knowledge Base: Understanding your community's storage (updated April 6, 2026, checked 2026-10-03)help.circle.so
  17. 17.Circle Knowledge Base: Email Hub billing (checked 2026-10-03)help.circle.so
  18. 18.Circle Knowledge Base: Understanding Circle live limits (updated September 2026, checked 2026-10-03)help.circle.so
  19. 19.Whop Docs: Fees (checked 2026-10-03)docs.whop.com
  20. 20.Whop pricing page: payment methods and currencies (checked 2026-10-02)whop.com
  21. 21.Whop Docs: Payout methods and merchant of record (checked 2026-10-03)docs.whop.com
  22. 22.Whop Docs: Taxes and Whop Tax Service (checked 2026-10-03)docs.whop.com
  23. 23.Whop Docs: Native Whop apps (checked 2026-10-03)docs.whop.com
  24. 24.Whop Docs: In-app iOS purchases, subscriptions use web checkout (checked 2026-10-03)docs.whop.com
  25. 25.Whop API reference: create course, lesson order and drip settings (checked 2026-10-02)docs.whop.com
  26. 26.Whop Docs: Set up payouts and identity verification (checked 2026-10-03)docs.whop.com
  27. 27.Whop Docs: Reserves (checked 2026-10-03)docs.whop.com
  28. 28.Whop Docs: Access higher checkout links, $2,500 default cap (checked 2026-10-03)docs.whop.com
  29. 29.Whop Docs: Memberships guide, no direct membership creation (checked 2026-10-03)docs.whop.com
  30. 30.Whop blog: What's new on Whop, 0% Discover marketplace fee from May 12, 2025 (checked 2026-10-02)whop.com
  31. 31.Whop blog: Whop Migrations, Stripe card subscriptions only (June 17, 2026, checked 2026-10-03)whop.com
  32. 32.RockWater: Tether invests $200M in Whop, marketplace categories (March 13, 2026, checked 2026-10-02)wearerockwater.com
  33. 33.Stripe pricing (US): cards and Billing (checked 2026-10-03)stripe.com

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